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setup-multiplayer-services

An agent skill by Unity-Technologies, from Unity-Technologies/unity-agent-plugin. Tags: design, games, unity.

What it does

Guides the development of online multiplayer experiences where players connect, group, and interact in real-time using Unity Multiplayer Services. Use when the user asks for topology choice, player grouping, hosting, matchmaking, discovery, network setup, and session-based play (rooms, parties, lobbies) using the Unity Multiplayer Services APIs. Not for leaderboards, cloud saves, or backend features that involve no real-time connection between players; those belong to the build-live-game skill.

Install

With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:

npx skills add Unity-Technologies/unity-agent-plugin --skill setup-multiplayer-services

Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):

git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin
cp -r unity-agent-plugin/skills/setup-multiplayer-services ~/.claude/skills/setup-multiplayer-services

Safety box score

Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.

Source

Repository
Unity-Technologies/unity-agent-plugin (all skills from this repository)
Path
skills/setup-multiplayer-services/SKILL.md
Branch
main
Updated
2026-09-22