unity-package-management
An agent skill by Unity-Technologies, from Unity-Technologies/unity-agent-plugin. Tags: design, games, unity.
What it does
Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform, and monetization. The Unity CLI does not manage UPM packages, so this skill covers that gap. Triggers on "install a Unity package", "add com.unity.*", "set up packages headless/CI", "which packages for a [genre] game".
Install
With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:
npx skills add Unity-Technologies/unity-agent-plugin --skill unity-package-management
Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):
git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin
cp -r unity-agent-plugin/skills/unity-package-management ~/.claude/skills/unity-package-management
Safety box score
Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.
Source
- Repository
- Unity-Technologies/unity-agent-plugin (all skills from this repository)
- Path
- skills/unity-package-management/SKILL.md
- Branch
- main
- Updated
- 2026-09-22
Related skills
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- generate-editor-search-query — Generates Unity Search / Quick Search queries and opens the Unity Search window for read-only Unity Editor asset or scene-object lookup requests.
- implement-in-app-purchases — Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases.
- initialize-ai-navigation — Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs.