Skills tagged animation: 16 agent skills for Claude Code
animate — Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool.
animate-expo — Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate.
animation-vocabulary — Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop.
apple-design — Apple's approach to interface design and fluid, physical motion, translated for the web.
auto-editor-effects — Apply actions and animations to sections of a video/audio with auto-editor — change speed, duck or fade volume, de-ess, zoom/Ken Burns, rotate/spin.
emil-design-eng — This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
expo-animation — Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate.
find-animation-opportunities — Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't.
game-developer — Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
improve-animations — Survey a codebase's animation and motion code as a senior motion advisor.
meme-creator — Creates video/GIF memes by overlaying images (logos, avatars, stickers) onto moving objects in a clip with frame-accurate tracking, then exports MP4 + GIF.
remotion — Generate walkthrough videos from Stitch projects using Remotion with smooth transitions, zooming, and text overlays
review-animations — Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.