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game-developer

An agent skill by Jeffallan, from Jeffallan/claude-skills. Tags: animation, automation, design, developer-tools, performance, video.

What it does

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.

Install

With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:

npx skills add Jeffallan/claude-skills --skill game-developer

Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):

git clone --depth 1 https://github.com/Jeffallan/claude-skills
cp -r claude-skills/skills/game-developer ~/.claude/skills/game-developer

Safety box score

Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.

Source

Repository
Jeffallan/claude-skills (all skills from this repository)
Path
skills/game-developer/SKILL.md
Branch
main
Updated
2026-09-19