tilemap-ruletile-createfromsegment
An agent skill by Unity-Technologies, from Unity-Technologies/unity-agent-plugin. Tags: design, games, unity.
What it does
Use when the user wants tiles that auto-tile (autotile) as they paint, wants a RuleTile built from existing terrain or edge sprites, or asks to make sprites "tile correctly" or "connect properly". Also converts sprite-segment-3x3grid output patterns into Unity RuleTile TilingRules: 3x3 grid text patterns (X, ., *) become TilingRule neighbor configurations, mapping '.' to 'This' rules and 'X' to 'DontCare', sorted by specificity (more 'This' rules first). Use when creating RuleTiles from sprite analysis or defining tile neighbor rules programmatically. Sprites must be provided as input.
Install
With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:
npx skills add Unity-Technologies/unity-agent-plugin --skill tilemap-ruletile-createfromsegment
Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):
git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin
cp -r unity-agent-plugin/skills/tilemap-ruletile-createfromsegment ~/.claude/skills/tilemap-ruletile-createfromsegment
Safety box score
Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.
Source
- Repository
- Unity-Technologies/unity-agent-plugin (all skills from this repository)
- Path
- skills/tilemap-ruletile-createfromsegment/SKILL.md
- Branch
- main
- Updated
- 2026-09-22
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