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tilemap-ruletile-createempty

An agent skill by Unity-Technologies, from Unity-Technologies/unity-agent-plugin. Tags: design, games, unity.

What it does

Creates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.

Install

With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:

npx skills add Unity-Technologies/unity-agent-plugin --skill tilemap-ruletile-createempty

Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):

git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin
cp -r unity-agent-plugin/skills/tilemap-ruletile-createempty ~/.claude/skills/tilemap-ruletile-createempty

Safety box score

Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.

Source

Repository
Unity-Technologies/unity-agent-plugin (all skills from this repository)
Path
skills/tilemap-ruletile-createempty/SKILL.md
Branch
main
Updated
2026-09-22