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optimize-audio

An agent skill by Unity-Technologies, from Unity-Technologies/unity-agent-plugin. Tags: design, games, unity.

What it does

Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds, configure platform-appropriate sample rates and codecs, force 3D audio to mono, or reduce AudioMixer CPU cost from deep group trees or effects running on silent paths.

Install

With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:

npx skills add Unity-Technologies/unity-agent-plugin --skill optimize-audio

Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):

git clone --depth 1 https://github.com/Unity-Technologies/unity-agent-plugin
cp -r unity-agent-plugin/skills/optimize-audio ~/.claude/skills/optimize-audio

Safety box score

Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.

Source

Repository
Unity-Technologies/unity-agent-plugin (all skills from this repository)
Path
skills/optimize-audio/SKILL.md
Branch
main
Updated
2026-09-22