Skills tagged optimization: 28 agent skills for Claude Code
2d-pixel-perfect — Sets up, diagnoses, and fixes pixel perfect 2D rendering in Unity projects. Use when working on any retro-style or pixel art 2D game.
ab-testing — When the user wants to plan, design, or implement an A/B test or experiment, or build a growth experimentation program.
ads — When the user wants help with paid advertising campaigns on Google Ads, Meta (Facebook/Instagram), LinkedIn, Twitter/X, or other ad platforms.
aso — When the user wants to audit or optimize an App Store or Google Play listing.
caveman-compress — Compress a memory file such as CLAUDE.md or a todo list into caveman format to save input tokens, keeping a readable backup. Trigger: /caveman-compress.
caveman-learn — Act on a Caveman learn report - review the ranked token sinks, apply cost-lowering fixes with per-edit consent, and report what those fixes returned.
caveman-optimize — Turn a Caveman optimization observation into an operator-chosen candidate with a paired baseline evaluation.
cro — When the user wants to optimize, improve, or increase conversions on any marketing page or form — including homepage, landing pages, pricing pages.
image — When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners.
manage-sprite-atlas — Manage SpriteAtlas using prebuild pipeline with IPreprocessBuildWithReport (DEFAULT approach).
migrate-birp-to-urp — Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP).
onboarding — When the user wants to optimize post-signup onboarding, user activation, first-run experience, or time-to-value.
optimize-audio — Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration.
optimize-text-mesh-pro — Covers TextMeshPro font stacks, dynamic fallback atlases, padding and sampling ratios, SDF16, AutoSize discipline, worldspace vs UGUI.
optimize-web — Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance.
paywalls — When the user wants to create or optimize in-app paywalls, upgrade screens, upsell modals, or feature gates.
popups — When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes.
pricing — When the user wants help with pricing decisions, packaging, or monetization strategy.
principle-laziness-protocol — Apply when refactoring, evaluating diff size, or tempted to add abstractions, layers, or signal threading.
principle-subtract-before-you-add — Apply when sequencing an addition, refactor, or rewrite. Remove dead code, redundant validators, and stub references first, then build on the simpler base.
sega-32x-gamedev — Create, improve, optimize, and port games for the Sega 32X (Sega Mars) using Chilly Willy's 32XDK toolchain and the DOOM 32X Resurrection (d32xr) codebase as.
sega-genesis-sgdk — Create, debug, optimize, and port games for the Sega Genesis / Mega Drive in C using SGDK (the Sega Genesis Development Kit).
sega-master-system-devkitsms — Program, build, debug, and port Sega Master System (and Game Gear / SG-1000) homebrew games in C with devkitSMS (SMSlib + PSGlib) and the SDCC Z80 compiler.
seo-geo — Optimize content for AI Overviews (formerly SGE), ChatGPT web search, Perplexity, and other AI-powered search experiences.
seo-images — Image optimization analysis for SEO and performance.
urp-postprocessing — Sets up, configures, and debugs URP post-processing effects using the Volume framework.