Skills tagged design: 130 agent skills for Claude Code
ad-creative — When the user wants to generate, iterate, or scale ad creative — headlines, descriptions, primary text.
algorithmic-art — Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code.
amazon-dynamodb — Designs, reviews, and debugs DynamoDB data layers from design axioms — enumerates access patterns, chooses partition/sort keys and GSIs.
animate — Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool.
animation-vocabulary — Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop.
api-and-interface-design — Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface.
app-platform-designer — Transform natural language application descriptions into production-ready DigitalOcean App Platform specifications.
apple-design — Apple's approach to interface design and fluid, physical motion, translated for the web.
archify — Create polished, validated architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as explorable standalone HTML with inline SVG.
architect — Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in.
architecture-designer — Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions.
brainstorm-ideas-existing — Brainstorm product ideas for an existing product using multi-perspective ideation from PM, Designer, and Engineer viewpoints.
brainstorm-ideas-new — Brainstorm feature ideas for a new product in initial discovery from PM, Designer, and Engineer perspectives.
brainstorming — You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior.
brand-guidelines — Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel.
cad — Create/edit parametric CAD models, organize CAD projects, export STEP/STL/3MF/GLB files, resolve prompt references, and measure geometry with cadgen.
cad-viewer — Start CAD Viewer and return review links for CAD and robot-description files.
canvas-design — Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art.
captions-overlay — Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of.
cli-developer — Use when building CLI tools, implementing argument parsing, or adding interactive prompts.
codebase-design — Shared vocabulary for designing deep modules.
copywriting — When the user wants to write, rewrite, or improve marketing copy for any page — including homepage, landing pages, pricing pages, feature pages, about pages.
create-prd — Create a Product Requirements Document using a comprehensive 8-section template covering problem, objectives, segments, value propositions, solution.
customer-journey-map — Create an end-to-end customer journey map with stages, touchpoints, emotions, pain points, and opportunities.
cut-the-curve — The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut.
design-consultation — Design consultation: understands your product, researches the landscape, proposes a complete design system (aesthetic, typography, color, layout, spacing.
design-md — Analyze Stitch projects and synthesize a semantic design system into DESIGN.md files
design-review — Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. (gstack)
design-shotgun — Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. (gstack)
design-style-picker — Batch-generate and compare visual design directions so a user can choose the style they actually want.
dfam-check — Measure mesh files against Design for Additive Manufacturing (DfAM) rules and report printability findings per process (FDM, SLS, SLA/DLP, metal PBF, MJF).
docx-creator — Produce Word (.docx) and export existing Word/WPS manuscripts to PDF (Word 转 PDF / 试读版 / 排版修复), preserving revisions.
domain-modeling — Build and sharpen a project's domain model. Use when discussing codebase terminology, writing or editing a GLOSSARY.md, or recording or editing an ADR.
dxf — Generate, regenerate, and validate 2D DXF drawings from Python build123d sources.
embedded-captions — Add captions or subtitles to an existing single-subject talking-head video without editing the footage.
emil-design-eng — This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
enhance-prompt — Transforms vague UI ideas into polished, Stitch-optimized prompts.
excalidraw-use — Place existing images onto an Excalidraw whiteboard, turn a slide deck into clean per-slide images first.
expo-design-system — Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow.
expo-router — Framework (OSS). Navigation and routing for Expo Router.
expo-ui — Framework (OSS). Build native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android.
faceless-explainer — Turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video: there is no site or footage to capture.
figma — Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components.
flutter-expert — Use when building cross-platform applications with Flutter 3+ and Dart.
frontend-design — Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one.
game-developer — Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
general-video — Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces.
google-slides — Build and edit Google Slides through the google-slides MCP tools - slides, grids of cards and columns, text boxes, shapes, images, tables, styling.
guizang-ppt-skill — 生成横向翻页网页 PPT(单 HTML 文件),含 WebGL 背景、演讲者视图、观众屏同步、讲稿备注、章节幕封、数据大字报、图片网格等模板。提供两种风格:① "电子杂志 × 电子墨水"(衬线 + 流体背景 + 暖色) ② "瑞士国际主义"(无衬线 + 网格点阵 +.
hallmark — Anti-AI-slop design skill for greenfield pages, audits, redesigns, and design extraction from URLs or screenshots.
hyperframes-animation — All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques.
hyperframes-core — The HyperFrames composition contract — build one renderable project.
hyperframes-keyframes — Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff.
hyperframes-studio — Use when building or editing a HyperFrames project that people open in Studio: how the timeline should be laid out so it reads well (one caption track.
idea-refine — Refines raw ideas into sharp, actionable concepts through structured divergent and convergent thinking.
image — When the user wants to create, generate, edit, or optimize images for marketing — blog heroes, social graphics, product mockups, profile banners.
interaction-design-board — Generate several genuinely different, runnable HTML interaction prototypes for one product surface, combine them in an interactive Design Board.
interview-me — Extracts what the user actually wants instead of what they think they should want.
ios-design-review — Visual design audit for iOS apps on real hardware. (gstack)
job-stories — Create job stories using the 'When [situation], I want to [motivation], so I can [outcome]' format with detailed acceptance criteria.
json-canvas — Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases.
llm-icon-finder — Finding and accessing AI/LLM model brand icons from lobe-icons library.
motion-doctrine — GATEWAY — load FIRST before composing any HyperFrames animation or video.
motion-graphics — A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup.
outcome-roadmap — Transform an output-focused roadmap into an outcome-focused one that communicates strategic intent.
plan-design-review — Designer's eye plan review — interactive, like CEO and Eng review. (gstack)
popups — When the user wants to create or optimize popups, modals, overlays, slide-ins, or banners for conversion purposes.
pptx — Use this skill any time a .pptx or .potx file is involved in any way — as input, output, or both. This includes: creating slide decks, pitch decks.
principle-foundational-thinking — Apply before writing logic: choosing core types and data structures, sequencing scaffold-vs-feature work, asking what concurrent actors share.
principle-model-the-domain — Apply when writing stateful logic, or when code branches a lot or repeats a shape assumption across files.
product-launch-video — Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos.
product-name — Brainstorm 5 unique, memorable product names with rationale aligned to brand values and target audience.
product-vision — Brainstorm an inspiring, achievable, and emotional product vision that motivates teams and aligns stakeholders.
prototype — Build multiple genuinely different versions of a UI piece you describe.
prototype — Build a throwaway prototype to answer a design question.
sdf — SDFormat/SDF model and world authoring, validation, and simulator handoff.
seam-craft — Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master.
sendcutsend — Review DXF and STEP/STP uploads for SendCutSend.com orders using its ordering guide, catalog.
seo-competitor-pages — Generate SEO-optimized competitor comparison and alternatives pages.
seo-image-gen — AI image generation for SEO assets: OG/social preview images, blog hero images, schema images, product photography, infographics.
shadcn-ui — Expert guidance for integrating and building applications with shadcn/ui components, including component discovery, installation, customization.
sharp-edges — Identifies error-prone APIs, dangerous configurations, and footgun designs that enable security mistakes.
slack-gif-creator — Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts.
slideshow — Author a HyperFrames slideshow — a presentation, pitch deck, or interactive deck with discrete slides, fragment reveals, branching, hotspot navigation.
spec-driven-development — Creates specs before coding. Use when starting a new project, feature, or significant change and no specification exists yet.
srdf — MoveIt2 SRDF authoring, validation, and planning-semantics workflow.
stakeholder-map — Build a stakeholder map using a power/interest grid, identify communication strategies per quadrant, and generate a communication plan.
step-parts — Find, evaluate, and download common purchasable CAD parts from step.parts, including named off-the-shelf actuators, servos, motors, electronics boards.