seam-craft
An agent skill by heygen-com, from heygen-com/hyperframes. Tags: automation, debugging, design, developer-tools, video.
What it does
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries.
Install
With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:
npx skills add heygen-com/hyperframes --skill seam-craft
Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):
git clone --depth 1 https://github.com/heygen-com/hyperframes
cp -r hyperframes/.agents/skills/seam-craft ~/.claude/skills/seam-craft
Safety box score
Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.
Source
- Repository
- heygen-com/hyperframes (all skills from this repository)
- Path
- .agents/skills/seam-craft/SKILL.md
- Branch
- main
- Updated
- 2026-09-19
Related skills
- pr-to-video — Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix.
- remotion-to-hyperframes — Port an existing Remotion (React) composition's source to HyperFrames HTML.
- game-developer — Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance.
- code-improver — Runs an autonomous review-and-fix improvement loop over any code target — a skill, plugin, module, or directory — using a reviewer the user names.
- pr-improver — Runs an autonomous review-and-fix improvement loop over the current branch's changes until a PR review comes back clean.
- skill-improver — Runs an autonomous review-and-fix improvement loop over a Claude Code skill until a review comes back clean, with a cross-round findings ledger.