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motion-doctrine

An agent skill by heygen-com, from heygen-com/hyperframes. Tags: debugging, design, motion-graphics, video.

What it does

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Install

With the skills CLI, which installs into Claude Code, Codex, Cursor and other agents:

npx skills add heygen-com/hyperframes --skill motion-doctrine

Or copy the skill folder into Claude Code's skills directory by hand (~/.claude/skills for every project, or .claude/skills inside one):

git clone --depth 1 https://github.com/heygen-com/hyperframes
cp -r hyperframes/.agents/skills/motion-doctrine ~/.claude/skills/motion-doctrine

Safety box score

Not rated yet. A safety box score grades what a skill and its scripts can reach on the machine of whoever installs it, across eight categories from shell execution to secrets access. Anyone can request one from this page; it is saved for everyone. How the score works.

Source

Repository
heygen-com/hyperframes (all skills from this repository)
Path
.agents/skills/motion-doctrine/SKILL.md
Branch
main
Updated
2026-09-19